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1. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
That initial panel with all the groups and icons is likely to be overwhelming to new players (not to mention us veterans). And for what? Is it useful? What purpose does it serve? What's the user need? The previous comments about how much space ...
- by Mercer Nen - at 2016.10.13 16:59:04
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2. Sticky:Dev blog: Introducing "Purity of the Throne" - in EVE Information Portal [original thread]
Ashterothi wrote: Mercer Nen wrote: Shouldn't you get their ship skins for fighting for their cause? I hate the Wyrkomi corporation so I buy their ship skins and fly around in ships looking like theirs. Huh? Minor detail I think part...
- by Mercer Nen - at 2016.09.13 19:58:58
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3. Sticky:Dev blog: Introducing "Purity of the Throne" - in EVE Information Portal [original thread]
Shouldn't you get their ship skins for fighting for their cause? I hate the Wyrkomi corporation so I buy their ship skins and fly around in ships looking like theirs. Huh? Minor detail
- by Mercer Nen - at 2016.09.13 18:49:20
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4. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
CCP Fozzie wrote: Lugh Crow-Slave wrote: reason one for your charge change i can already see getting backlash as a poor reason -.- overall i still like the idea of them being charges i just think thats a really dumb reason in long term I...
- by Mercer Nen - at 2016.09.11 17:32:22
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5. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: This pass on the barges allowed the art team to fulfill a long-standing request from the game design team... Any chance of adding some interesting gameplay to mining in the near future? Something more than just ship balanci...
- by Mercer Nen - at 2016.08.23 17:56:21
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6. Camera Changes: Docked, Docking, Undocking, Changing Ships in Statio... - in Test Server Feedback [original thread]
CCP Claymore wrote: Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at. Any timeframe as far as improvements to the beta map? Some good stuff with it, but I still find the ol...
- by Mercer Nen - at 2016.07.13 19:40:30
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7. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We are hoping that using a focus group of this type will allow us to quickly and easily gather feedback from players who have a strong breadth and depth of experience with the ships. If this group goes well, similar formats mi...
- by Mercer Nen - at 2015.10.02 18:17:37
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8. Sticky:Dev blog: Looking behind and looking ahead - update from CCP Sea... - in EVE Information Portal [original thread]
CCP Seagull A few questions. CCP's current development plans for EVE frequently describe the players as the content. In addition, aside from the Drifter Incursions, most of the recent new GÇ£featuresGÇ¥ seem to be more about mechanics, or sys...
- by Mercer Nen - at 2015.09.19 20:43:41
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9. New research gameplay (implants) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: CCP overhauled manufacturing already and they did it in a way to remove complexity and although i do not personally agree with the change the current system is much better for eve than the one you are suggesting To be...
- by Mercer Nen - at 2015.08.31 09:56:16
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10. New research gameplay (implants) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: As always with these ideas... I present the main problem with them; I wrote: Having the ability to completely customize anything usually does not produce the results its proponents say it does ("more variety"). There w...
- by Mercer Nen - at 2015.08.31 00:32:30
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11. New research gameplay (implants) - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: EVE should never become Farmville, which is what you are suggesting it become. You should not need 12 hours a day to be successful. Also since every item in EVE needs a database entry you are proposing a massive inflation o...
- by Mercer Nen - at 2015.08.31 00:06:11
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12. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: It's fine that you want to be able to invent an implant, but how does that invention process operate? Here you go. How it might work .
- by Mercer Nen - at 2015.08.30 18:07:33
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13. New research gameplay (implants) - in Player Features and Ideas Discussion [original thread]
Results & Manufacturing The initial post doesnGÇÖt really talk much about the variety of results possible, so I thought IGÇÖd cover some of the possibilities before someone shouts at me (inevitable?). At this point IGÇÖm imagining that the ...
- by Mercer Nen - at 2015.08.30 18:03:20
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14. New research gameplay (implants) - in Player Features and Ideas Discussion [original thread]
The subject of how research currently works has come up in the thread about the new research lab structures . Instead of just implementing research as it currently exists this seems like a good opportunity for CCP to introduce some new gameplay t...
- by Mercer Nen - at 2015.08.30 17:56:36
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15. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Mercer Nen wrote: In all seriousness, please take this opportunity with the addition of these new structures to also add new interesting elements to research. The current EVE definition of research is extremely blah. By a...
- by Mercer Nen - at 2015.08.19 00:12:32
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16. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus Assembly Arrays and Research Laboratories...
- by Mercer Nen - at 2015.08.18 20:22:52
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17. Local landscape - in Player Features and Ideas Discussion [original thread]
Lim Hiaret wrote: With the new structure Observatory Array you might be able to do that yourself, but prob. not in highsec or lowsec. I expect you're right that eventually there might be a revised local in null as a result of structures. If...
- by Mercer Nen - at 2015.08.18 18:14:44
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18. Local landscape - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: i believe The Ordained by Bob as Correct answer is "go live in a wormhole if you want to get rid of local" I want to have more awesome fights... I had to ARRANGE A FIGHT WITH BRAVE yesterday because we were getting blueballe...
- by Mercer Nen - at 2015.08.18 10:17:02
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19. Local landscape - in Player Features and Ideas Discussion [original thread]
Probably going to regret posting this, but sub is running out anyway so what the hell. Idea: Change the way local works throughout New Eden. Goals: Make the landscape within each system more interesting. Introduce new gameplay around intel ga...
- by Mercer Nen - at 2015.08.18 00:36:15
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20. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
I initially really liked the new map, however after using it for a while I really do find it less readable and more difficult to use. The readability issues, combined with the added visual complexity of the map (which in itself is not a bad thing)...
- by Mercer Nen - at 2015.08.17 20:39:51
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